

The following attributes will affect this combat art: Tactics Lore, Ancient Magic do not raise the damage - no skills do.Concentration - directly improves regeneration time.Primal Magic Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.Primal Magic Lore - increases casting speed but NOT the damage or any of the Werewolf's abilities.The following skills will affect this combat art: Eviscerate - Adds a 30% + 0.2% per level chance to inflict Mortal Wounds, which cause bleeding damage and 8% reduction to opponent's base hitpoints.Hunger - The Werewolf's attacks inflict life leech damage (0.1% + 0.1% per level).Ruthless - Adds a chance opponents cannot evade attacks (25% + 0.5% per level).Rabies - A portion of physical damage is converted to poison (35% + 0.5% per level).Agile - Adds a chance to evade weapon attacks (15% + 0.5% per level).Lycanthropy - Each successful hit now recharges shapeshifting duration by 0.5 seconds.Modifications See also: Sacred 2:Combat Art Modifications Bronze Damage Mitigation: All types 0.2% + 0.3% per level.Attack Speed and Cast Speed increase by 0.5% per level.Attack and Defense increase by 40% per level.Resistances: 26 (10 Physical, 4 Fire, 4 Cold, 4 Magic, 4 Poison).Cooldown + Regeneration Time: 10.0s + 8.0s = 18.0 secondsįrom Weapons/Resistance/General tooltips:.Duration 40.0 seconds +0.2s per CA level.In his changed form, the Druid enters a trance and fully focuses on the battle. Attacks will extend the transformation time. This ability allows an enlightened Druid to take on the form of a wolf, imparting to him quicker reflexes and heightened combat facilities.


NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
